Ftiètewqàr Gíhm (Ftiè /ˈtewqər/ [barrel; drum] [ray (of light)]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.
The name Ftiètewqàr Gíhm is derived from the Sylvin language, as Ftiètewqàr Gíhm was founded by Velneash, who was culturaly Tauran.
Climate
Ftiètewqàr Gíhm has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 24°C (75°F). Ftiètewqàr Gíhm receives an average of 287 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Ftiètewqàr Gíhm covers an area of nearly 83 km2 (33 mi2), and an average elevation of 1978 m (6489 ft) above sea level.
Overview
Ftiètewqàr Gíhm was founded durring the late 14th century in winter of the year 1352, by Velneash. The establishment of Ftiètewqàr Gíhm suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Ftiètewqàr Gíhm was built using the conventions of Tauran durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ftiètewqàr Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ftiètewqàr Gíhm is is constructed arround a series of crampt carved bedrock mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ftiètewqàr Gíhm, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
A quick look in any direction shows Ftiètewqàr Gíhm is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.
Civic Infrastructure
Ftiètewqàr Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ftiètewqàr Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ftiètewqàr Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ftiètewqàr Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ftiètewqàr Gíhm's parks.
Ftiètewqàr Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ftiètewqàr Gíhm.
Ftiètewqàr Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ftiètewqàr Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ftiètewqàr Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ftiètewqàr Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ftiètewqàr Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ftiètewqàr Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ftiètewqàr Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ftiètewqàr Gíhm's public wards, blessings, and other arcane systems.
Ftiètewqàr Gíhm has an Millitary Academy which trains military officers and specilists.
Ftiètewqàr Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ftiètewqàr Gíhm's grid is powered by mana accumulators.
Ftiètewqàr Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ftiètewqàr Gíhm has a first rate hospital which caters to anyone in need of long term medical care.
Ftiètewqàr Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ftiètewqàr Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ftiètewqàr Gíhm's natural decorations nor waterways.
Ftiètewqàr Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ftiètewqàr Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ftiètewqàr Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Ftiètewqàr Gíhm's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.
Ftiètewqàr Gíhm's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
In Ftiètewqàr Gíhm all of the cats speak the local language with prefect diction.
The Grimstalker near Ftiètewqàr Gíhm are known to be a mutant strain of the creature.
Ftiètewqàr Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Elven High Magic energies of tier 3 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 39
Farmers: 59
Farm Laborer: 94
Hunters: 63
Milk Maids: 50
Ranchers: 26
Ranch Hands: 51
Shepherds: 48
Farmland: 79180 m2
Cattle and Similar Creatures: 4948
Poultry: 59385
Swine: 3959
Sheep: 197
Goats: 39
Horses, Mounts, and Beasts of Burden: 1979
Craftsmen
Arms and Toolmakers: 38
Blacksmiths: 43
Bookbinders: 25
Buckle-makers: 25
Cabinetmakers: 47
Candlemakers: 76
Carpenters: 62
Clothmakers: 59
Coach and Harness Makers: 21
Coopers: 53
Copper, Brass, Tin, Zinc, and Lead Workers: 28
Copyists: 18
Cutlers: 17
Fabricworkers: 44
Farrier: 113
Furriers: 12
Glassworkers: 73
Gunsmiths: 42
Harness-Makers: 19
Hatters: 35
Hosiery Workers: 14
Jewelers: 21
Leatherwrights: 46
Locksmiths: 20
Matchstick makers: 29
Musical Instrument Makers: 29
Painters, Structures and Fixtures: 25
Paper Workers: 28
Plasterers: 27
Pursemakers: 32
Roofers: 21
Ropemakers: 20
Rugmakers: 18
Saddlers: 38
Scabbardmakers: 44
Scalemakers: 20
Scientific, Surgical, and Optical Instrument Makers: 12
Sculptors, Structures and Fixtures: 18
Shoemakers: 19
Soap and Tallow Workers: 62
Tailors: 113
Tanners: 25
Upholsterers: 27
Watchmakers: 26
Weavers: 65
Whitesmiths: 16
Merchants
Adventuring Goods Retellers: 14
Arcana Sellers: 14
Beer-Sellers: 26
Booksellers: 30
Butchers: 52
Chandlers: 52
Chicken Butchers: 59
Entrepreneurs: 20
Fine Clothiers: 49
Fishmongers: 53
Florists: 12
Potion Sellers: 32
Resellers: 86
Spice Merchants: 27
Wine-sellers: 42
Wheelwright: 31
Woodsellers: 19
Service workers
Bakers: 116
Barbers: 87
Coachmen: 27
Cooks: 86
Doctors: 40
Gamekeepers: 28
Grooms: 17
Hairdressers: 68
Healers: 52
Housekeepers: 56
Housemaids: 89
House Stewards: 56
Inns: 18
Laundry maids: 38
Maidservants: 65
Nursery Maids: 37
Pastrycooks: 73
Restaurateur: 79
Tavern Keepers: 70
Specialized Laborer
Ashworkers: 28
Bleachers: 18
Chemical Workers: 11
Coal Heavers: 39
In-Town Couriers: 47
Long Haul Couriers: 42
Dockyard Workers: 41
Gas Workers: 9
Hay Merchants: 17
Leech Collectors: 52
Millers: 52
Miners: 47
Oilmen and Polishers: 30
Postmen: 47
Pure Finder: 25
Skinners: 58
Sugar Refiners: 11
Tosher: 29
Warehousemen: 70
Watercarriers: 46
Watermen, Bargemen, etc.: 56
Skilled Laborers
Accountants: 25
Alchemist: 30
Clerk: 39
Dentists: 19
Educators: 50
Engineers: 28
Gardeners: 19
Mages: 14
Plumbers: 21
Pharmacist: 23
Professors: 8
Scientists: 14
Wizards: 8
Civil Servants
Adventurers: 18
Bankers: 28
Civil Clerks: 43
Civic Iudex: 22
Consultants: 12
Exorcist: 43
Fixers: 24
Kami Clerk: 39
Landlords: 39
Lawyers: 25
Legend Keepers: 33
Militia Officers: 116
Monks, Monastic: 61
Monks, Civic: 73
Historian, Oral: 49
Historian, Textual: 22
Policemen, Sheriffs, etc.: 42
Priests: 73
Rangers: 27
Rat Catchers: 29
Scholars: 29
Spiritualist: 38
Slayers: 11
Storytellers: 67
Military Officers: 76
Cottage Industries
Brewers: 50
Comfort Services: 76
Enchanters: 21
Herbalists: 21
Jaminators: 65
Needleworkers: 70
Potters: 33
Preserve Makers: 63
Quilters: 27
Seamsters: 123
Spinners: 59
Tinker: 21
Weaver: 49
Artists
Actors: 21
Architects: 7
Bards: 31
Costumers: 12
Dancers: 23
Drafters: 12
Engravers: 16
Fine Furniture Carpenters: 9
Glaziers: 21
Inlayers: 19
Musicians: 54
Painters, Art: 10
Playwrights: 21
Sculptors, Art: 17
Wood Carvers: 59
Writers: 70
Produce Industries
Butter Churners: 73
Canners: 53
Cheesmakers: 65
Ice Merchants: 8
Millers: 39
Picklers: 34
Smokers: 25
Stockmakers: 22
Tobacconists: 30
Tallowmakers: 43
7360 of Ftiètewqàr Gíhm's population work within a Foundational Occupation.
391 work in Agriculture
1665 work as Craftsmen
618 work as Merchants
1102 work as Service Workers
775 work as General Laborers
298 work as Skilled Laborers
1039 work as Civil Servants
678 work in Cottage Industries
402 work as Artists
392 work in Produce Industries
10852 of Ftiètewqàr Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 1583 (8%) are noncontributers.
Points of Interest
Ftiètewqàr Gíhm is known for its unusual rock formations.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami granted the town a great harvest. One of Ftiètewqàr Gíhm's local festivals commemorates this miracle.